Solauncher.exe Error Check Patch Of Mod
###################################################### ####### Star Wars: Empire at War - Mod Launcher v1.1.0 ######## ###################################################### So it's done, after more than 3000 lines of code this little project of mine is ready to be released to public. I am kind of late to the party but maybe this mod launcher will still be usefull to some gamers out there.
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~~BertHunter 2013 I) Features: # Launches the Steam or Retail version of 'Star Wars: Empire at War' or 'Star Wars: Empire at War: Forces of Corruption' with or without mods. # Lists all found modifactions at the main launcher page.
Overview of Launcher.exe What Is Launcher.exe? Launcher.exe is a type of EXE file associated with Microsoft Works and Microsoft Money 99 Basic developed by Microsoft for the Windows Operating System. The latest known version of Launcher.exe is 1.0.0.0, which was produced for Windows. So to re -iterate. Really peed off and surprised at the lack of help. Patch 1 is out. ( they copy and pasted me one response telling me to check drivers. Resident Evil 5 / Biohazard 5. - Launcher.exe. I'm pretty sure that they did so for official Patch #1, and not do anything himself.
(Steam & Retail) # Temporarily moves all files found in a subfolder of a modification called 'Data_main' to the game's DATA folder while playing this mod. (This was coded so that modded AIs or special custom maps do not interfere with other mods and the actual game folders stay clean.) (Steam & Retail) # Supports easily switching between game languages by clicking on flag icons at the main launcher page.
(Steam & Retail) # Shows if a mod's language is not yet translated to the game's current language. (Steam & Retail) # Language files backup.
(Steam only) # Opens the map editor, custom maps or savegame folders. (Steam & Retail) # Supports passing of parameters to make your own custom shortcuts to mods without ever seeing the launcher GUI. (Steam & Retail) II) FAQ & Details: ModLauncher: How does the 'Data_main' feature work? - The mod creators or you can create a new folder inside a mod's folder and name it 'Data_main'. Everytime you start the mod using the launcher, all files inside 'Data_main' will be moved to the Data folder of the game, while preserving folder structure. If a file with the same name is already found inside the game's 'Data' folder, it will be moved to a backup folder. Once the the game closes, everything will be moved back.
Why is every ingame string saying [MISSING]? - You probably started a mod which is not yet translated to your game's language.
Try changing the language at the main launcher page. If you do not have the appropiate language files and have no way to download them you can always rename the mods ' Data Text MasterTextFile_***.dat' to a language name you have the files for (although some soundfiles may not be working). 'MasterTextFile_ENGLISH.dat' to 'MasterTextFile_ITALIAN.dat') I do have a fresh and fully patched EaW/FoC installed, why can't I play online with a steam user? - You have to install the official RAM&Lobby; fix as well. (This launcher is shipped with it and will ask you to install the fix if not found.) If you installed mod files directly into your game's main folder instead of using this launcher's 'Data_main' feature, you have to back up and delete those files.

You should also back up and delete all your savegames, as some saved mod information tend to screw things up. Why can't I save my game? - If you get a error message from EaW/FoC while trying to save a game (e.g. 'Failed to save game. Check available disk space.' ), it is most likley because EaW/FoC does not have write access to the save game folder, or your Windows username may have a not recognized symbol in it. No write access: Find your game executables (sweaw.exe/swfoc.exe) with a click on the [?] button at the main launcher page.
Navigate to their locations using the windows explorer, right click the executable and select 'Properties'. Go to 'Compatibilty' and select 'Run this program as an administrator'.
Do this for both executables and saving should work again. Symbols in username: Either rename yours or add another user just to play EaW. III) Useful Parameters: Make a shortcut of this launcher and add one or more variables after the last quotation mark in the target field.
C: Program Files (x86) Steam steamapps common Star Wars Empire at War EAWModLauncher.exe -SteamWait='123' -DoRestart='true' -EaWModStart=') -Steam='true' This will force Steam mode. Useful if Steam detection fails or you installed EaW using a hardlink or junction.
-Steam='false' This will disable Steam mode. -SteamWait='0-999' The launcher will wait this long in seconds for the Steam game to start, before showing error message 'nsProcess::603'. Default is 60 seconds.
-DoRestart='true' The launcher will be shown again after starting EaW/FoC/MapEditor. -NoWarnings='true' This will disable circumstantial warnings: Does the registry entry point to EaW? Is the Steam game installed? Is the RAM fix installed? Do check for free disc space while building the Steam language backup?
-- Use with caution. -Securom='true/false' This will enable/disable the launcher's Securom mode. Newer versions of Securom protection will start the game a second time and the launcher has to keep track of that behavior. If this launcher's autodetection fails and you get a Securom error message AFTER closing the game, try using -Securom='false'. Steam mode will ignore it. -- Use with caution.
-DataMain='false' The 'Data_main' feature will not be used. -Windowed='true' The starts in window-mode.
-EaWModStart='MyModFolderName' Launches a existing EaW mod without ever seeing the GUI. ' launches unmodified EaW. -FoCModStart='MyModFolderName' Launches a existing FoC mod without ever seeing the GUI. ' launches unmodified FoC. IV) Known Issues: - Steam asks you again which game version (EaW/FoC) to start if the Steam GUI is not yet started.
Unfortunately this can not be prevented. The good news is that it does not matter what you click: the launcher will control which game and mod to start. - Retail versions with more than one language installed but none specified by the launcher will not show if a mod is. --> Just select your prefered language by clicking on one of the flag icons. If your language-flag is not available, just rename/delete other language files (only MasterTextFile_***.DAT is needed to be renamed/deleted) manual in your game's Data Text folder. - A message window (nsProcess::***) will be shown if your operating system is not supported by this program, or Steam took too long to start the game.
If it shows 'nsProcess::603' you can adjust the wait time with the parameter 'SteamWait' and please do not close the message window until you are done playing the game. V) Copyright: This is an unofficial free-to-use fan created application and should be treated as such: No warranty implied or given.
If something is not working as intended, please contact the creator of this application(berthunterapps@gmail.com) and not the following copyright holders: They are not involved at the creation or support of this application. The game titels and images used by this program are protected by copyright: © 2006 Petroglyph Games and LucasArts. VI) Changelog: v1.1.0 - added window-mode - added GetAdminRights if conflicting registry entries are found. Recently many anti virus softwares mark this file as a virus. It started with panda alone and years later symantec norton, mcafee and some others also detect a false positive. I can only ensure you that this file is a false positive! I created this file with with the script engine nsis long ago.
It moves files from a game mod to the main folder of the game (StarWarsEmpireAtWar). It listens and waits for the game to start and end. When the game ends the modfiles are restored to their last known location. The nsis file uses nsProcess.nsh with nsProcess::FindProcess and nsProcess::Unload each time it listens if the game is still running.
It will read and write to HKEY_LOCAL_MACHINE SOFTWARE WOW6432Node LucasArts in order to ensure the game has correctly installated location paths. It has a bunch of other features but none that I can think of now which will produce false positives. In short: - it deletes & pastes & renames files inside the game folder 'Star Wars Empire at War' and the '%userprofile% AppData Local Temp' folder only.
- it listens to swfoc.exe and/or sweaw.exe processes and waits for them to finish. - it reads and writes to HKEY_LOCAL_MACHINE SOFTWARE WOW6432Node LucasArts to ensure correct game path variables - it will call the included EAWModLauncherGetAdminRights.exe if this program needs admin rights to write to temp, gamefolder or game registry. I hope this helps to identify this as false positive. If you need more Information please contact me. If your anti virus program shows a virus please send your anti vir company this file with a false positive report.
You may give them my email address for further information. I would greatly appreciate it! Best regards, BertHunter +2 votes.
Hi, did you hit 'Play Mod' or 'Play Star Wars: Empire at War: Forces of Corruption'? The last one will always start vanilla foc. Another reason could be that the mod was not installed correctly. Check: 'C: Program Files (x86) Steam SteamApps common Star Wars Empire at War corruption Mods ** MODNAME ** Data ** MODFOLDERS&MODFILES; **' --> The 'Data' folder is important!
The folders 'Xml', 'Art', 'Text', etc need to be inside the 'Data' folder and not next to it or somewhere else entirely. If this does not help you, please feel free to privte message me or post here again - just tell me the mod which is not working and if you are using steam or retail^^ +1 vote. I am having the same issue. I'm using the steam version of the game, and my mods are installed correctly. The file structure is also correct. It hasn't worked with any mod that I have tried so far. **UPDATE** Turns out that I had changed the name of the mod folder to make it easily recognizable in your launcher.
Changed it back and it started working. Changed it again just for testing, and it broke again. It turns out that this launcher requires the **MODNAME** to have no spaces. For example if your mod folder is named 'U G C' rather than 'UGC' then this launcher will recognize it, but will not load the mod. Instead, the vanilla version. Not quite sure why this is happening.
Solauncher.exe Error Check Patch Of Module
Tested with multiple mods. I can change the name to whatever I want, as long as there are no spaces, and it will load correctly, but if I change it to something with spaces in the name, it will break. A simple solution would be to use an underscore rather than space.
Annoying though. BertHunter, there any way you could fix this? Or might know why this is happening? The launcher is trying to start the STEAM version of the game, but the registry entries for steam seem to be broken on your pc. *If you do not yet have steam installed, try to (re-)install it and open it at least once. *If your copy of eaw is a retail one, either move your game folder out of any folders called 'SteamApps' or folders containing a 'steam.dll' or 'steam2.dll'. OR create a shortcut to the launcher EXE, right-click on the shortcut, hit properties and check the tab 'shortcut'.
Now click on the 'target' link and move the cursor right to the end. Now enter a clear sign, and the following signs without the apostrophes '-steam=false'. Hit 'ok' and double click the shortcut - now your retail eaw should start just fine. You have to download a mod for the game first. Let's say you would like to play the 'Absolute Corruption Mod 2.4' (you can find it here on moddb). After downloading the zip file, you open it and click&drag; the whole 'ACM2.4' folder inside of the zip file into the 'Mods' folder you already found. [ACM2.4 is your '**MODNAME**' and inside of it you find a folder called 'Data'.
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Inside of 'Data' are the '**MODFOLDERS&MODFILES;**'.] Now you are ready to play. Start my launcher, select ACM2.4 and hit 'Play Mod'. Potentially you can play a thousand mods and more^^ As long as each has its own correctly installed folder inside the 'Mods' folder, no file conflicts will occur.
Hint: The Setup.exe version of AotR will try to install advanced AI settings INSIDE the main game folder (this might conflict with other mods using new AI). To prefent this, please refer to the pictures inside 'EmpireAtWarModLauncher_v1.1.0.zip' for using the 'Data_main' feature of this launcher - just install AotR to a complety emty folder somewhere on your PC (not the EaW folder). Now rename the folder 'Data' to 'Data_main' and move it inside 'Mods AotR2.50' (Now AotR2.50 should have a Data and a Data_main folder inside of it). --> Move AotR2.50 inside the real Empire at War Corruption 'Mods' folder and start up my launcher - youre good to go and may play AotR with the new and harder AI and with no mod conflicts at all^^ +1 vote.